AGM is a unique community. Although similar to a
morning coffee group that meets at the
corner shop, AGM is global in scope. The
community is composed of people from around
the world, the computer and the activities of the
community in the context of CMC. This
community goes beyond sharing a cup of coffee,
a bit of gossip and a common meeting
place. AGM incorporates the computer and CMC into the community.
SUMMARY
Alt.good.morning (AGM) is part of
Usenet. Just as Usenet is a hybrid of interpersonal,
group and mass communication, so is AGM.
Usenet can look like a monologue, a give and
take discussion or a multilogue. It is a
many-to-many asynchronous, distributed multicast
transmitted by computers using NNTP or UUCP
protocols in a point to server broadcast
scheme. The messages are encapsulated,
public texts. Usenet is relatively simple to
participate in and provides a range of interactivity
dependent on the energies and inclinations
of its members. All of these characteristics
are also true of AGM. AGM is a global coffee
shop or back fence full of chit-chat and
conversation, a global town-meeting complete with
all the contradictions of any social space and a global support session.
Besides being a newsgroup, AGM is a group
of people who communicate using the Internet.
They talk on Usenet, they exchange emails
and they use talkers, a synchronous distributed
multilogue with fragmentary public messages similar to
Internet relay chat (IRC). They are
an Internet community. But more than this,
AGM uses traditional communication channels--telephone,
snail mail and face-to-face (FtF) meetings. They are a real life community.
Internet communication adds new complexity to
the ranges of expression possible via CMC
and new complexity to the research methodology. In
studying a Usenet community, I
utilized ethnographic methods to characterize the
wealth of interactions found in AGM. I
have used participant observation, interviewing, a
questionnaire and document analysis as
the basis of the descriptions and explanations
of this culture. Together, practice and activity
theory provide insights into how and why AGM
has built a community. Cultural knowledge
and cognition are embedded within the communicative practices
of this community and
these practices form the foundation of the
community. In a computer mediated group
(CMG) such as AGM, computer use is the primary
method for participating in the
community and thus the computer becomes as
invisible as a window. I have made explicit
and visible that transparency of computer use in
this CMG, to provide insights to the
relationships among the knowledge, the history and the
cultural life of this community of
practice. By considering the interactions and
interrelations among the components of AGM,
including the computer, the individual
people, the community with its rules and roles, my
research resembles an activity theory
approach. The result is a picture of a CMG as a robust
community, richly textured by individuals and their activities.
To classify computer mediated communication
(CMC) as inherently impersonal, lacking in
normative reinforcement and with less
socio-emotional content than other forms of
communication is to deny the diversity and
variations within this communications medium.
CMC is no longer limited to email. With the
extension of CMC into services such as IRC,
multi-user domains (MUDs) and Usenet,
communication via computer has expanded. With
the extension of CMC to public, synchronous
and many-to-many spaces, communication via
computer has evolved. Given time to learn
this new form of communication and time for
social information exchange, people have used CMC in satisfying interpersonal
relationships. As a member of one of the more recreational CMC
areas of Usenet, AGM has
surpassed the level of affection, emotion and
creativity available in traditional FtF
communities. AGM has achieved what is called
hyperpersonal communication [148].
This research has been about how a spontaneous
and heterogeneous electronic group on
Usenet performs, how conflicts are resolved,
how community is formed and what part the
computer plays in this interaction. This
research has been about CMC as a communicative
context instead of just a tool. AGM
utilizes the affordances of Usenet provided specifically
by newsreader software to create a group of
friends. They use header information and sig
files to help in creating and maintaining unique
identities. They use threading and kill files
to structure their reading of messages from the
group and the quotation system to
contextualize and frame their messages to
the group, They are people of all ages and all
walks of life. They access AGM from school,
work and home. They communicate with
each other often and with a variety of media.
They strongly identify with the group and
express feelings of deep involvement with
and even addiction to the newsgroup. AGM is a part of their lives.
AGM has built a robust community. It is a collection
of distinct individuals who creatively
use this text-only medium to fashion
unmistakable and well-defined identities for
themselves. Identity is created from email addresses
and the information in the sig file. The
customized sig file often provides the most
salient clues in distinguishing between
individuals when the message body so closely
resembles all the other messages received.
Other distinguishing characteristics are the writing style
used, the roles adopted in the group
and the explicit information provided about
oneself. AGM has created a group identity with
a shared history. Through their on-line
behavior and language constructs they continue to
build and reinforce their group identity. Their discursive
practices reveal their ideals and the
support they give to and receive from the
community. They view the community as one of
friendships, support and silliness. Their
commitment to AGM is evident in their handling of
conflicts within the community, in the efforts
to maintain the homepage and the newsletter,
in the plans for each of the annual meetings and
in the continued efforts to post to AGM.
AGM has not been torn apart by the conflict and
challenges to the group from outsiders
crossposting or from internal strife. It has been
made stronger due to group commitment to
the ideals and purposes they had set for
themselves. Instead of flaming and abusive
behavior, they used education, reason and proactive
silence to challenge and ultimately to
modify the behaviors of the transgressors.
AGMers have used humor and other patterns of
communicative play to create solidarity and
affiliation within AGM. They have a shared
history and continue to build that history from
discursive practices and IRL meetings. The
special vocabulary of AGM is a distinguishing
trait of this community and provides
identifying markers for participants on AGM. Words
such as "psot" and "klem" are easily recognized
and stamp the sender as a member of the
group. The expressive style of writing
dense with affiliative remarks and paralinguistic
features make AGM a rara avis among
Usenet newsgroups. The discursive practices convey
the attitudes and assumptions which underlie the
culture of AGM. They have included
tangible objects in the community--t-shirts,
pictures, postcards and IRLs. AGM has built into
the community the possibility of FtF interaction
through multiple backchannels of
communication and actual IRL meetings. The
newsgroup is the visible portion of this
community; it is the exoskeleton of the community, a boundary
between the world and its
essence, the binding framework which gives structure and unity to the group.
AGM is people who are connected to each other, not
to computers. The computer is
invisible. It is also an extension of the
individual using it. Through their creative use of
textual information AGM has defined the
discourse of their community. They effectively
use the hybrid communication space of Usenet discourse to
create a rich communicative
experience. AGM is exploring the expressive aspects
of CMC with the brick, pictorial
messages and interactive performance writing. Through
extended conversations, humor and
silliness, AGM creates solidarity and affiliation.
Through the interactive performance
writing of cascade bricks and Calvinball, AGM
has extended the use of CMC to create new forms of conviviality.
An essential component of this community is the computer. The
computer takes on
characteristics of both transparency and visibility. When
invisible, the computer no longer
exists as a separate artifact in the activity or
the delivery tool but becomes an extension of
the person. After learning to use the various
software, editor and quotation system,
newsreader and email, you are no longer
aware of the existence of the computer. The
computer is as invisible as a window pane
when you are reading posts. The computer
becomes visible when you create a brick and
shaped posts. The computer becomes visible
when you miss posts, when lag time becomes a
problem and when the computer is down.
The computer cannot be separated from the
expressiveness of AGM. The computer is an
essential and necessary component of this community.
CONCLUSION
I began this study to find out how
CMC is being used by AGM to build a community. By
studying an existing community, I had
hoped to find clues to how and why an educational
listserv had failed to engage and involve its
participants. I had hoped to find what
ingredients were necessary for a
successful on-line discussion environment and
therefore a learning environment.
What is clear is that CMC is shaped by a variety of forces
beyond the computer and that the
computer subtly shapes those interactions. The
practices, activities and social structures of
computer mediated groups are emergent and not
pre-determined [12]. AGM is only one
of thousands of discussion groups on
Usenet. AGM deliberately generates its own contexts
and activities within a singular environment which
includes the computer, Usenet, the people
and their purposes for interaction. AGM
would not exist without the computer. It would be
a very different forum had the initial
rules of the group allowed flaming or had the topic of
discussion been motorcycles. Generalizing these
findings to other newsgroups is
problematic. Generalizing them to other Internet
communication services is even more so.
I have argued that AGM is indeed a
community. It has lively and engaging discussions. But
to compare a Usenet community to a listserv
is like the proverbial apples and oranges
problem. I have provided a comparison of the different Internet interpersonal
communication services in Chapter III. Although listserv and Usenet have many
characteristic in common (e.g., asynchronicity,
encapsulated messages, spatial distribution
and existing environment), they also have significant
differences (e.g., perceived source and
visibility of messages as well as underlying
metaphor). The AGM community and their
types of message are the result of time and
effort to learn to use the communication system,
the inclinations of the individuals, the
influence of the community as well as the influence
and enablement of the computer. Learning the mechanics
of posting and editing messages
does not equate to communication skills in an
asynchronous distributed environment. Since it
is a hybrid of spoken and written discourse,
Usenet communication requires a different kind
of writing activity. Because you can read
and write using traditional materials does not
mean that you can write effectively on
Usenet. This skill can be learned over time by paying
close attention to the discourse and by
participating, learning from your mistakes as you go.
Time is also required to create the necessary
interpersonal relationships that facilitate
involved discussion. In addition, the activity
must be valued; the information from this
source must be worth the time and effort to learn to use the system.
The computer is an essential component of
the AGM community; it cannot be separated
from the activities of the newsgroup. It
participates in the building of this community. As
shown in Chapter VI, the computer constrains
and reshapes our ways of building identity,
recognizing individuals, communicating and
maintaining social order. In Chapter VII, the
computer constrains and reshapes our discourse. Thus,
the computer is not a passive tool
used by the people in AGM. It is an actant
in the interactions. Even though the computer
may be invisible in the activities of the
community, it is still there and still influencing and
structuring those activities. Its invisibility does
not negate its participation in the
interactions. Throughout this dissertation, I have made
explicit the role of the computer in the activities of AGM.
Education.
To apply these lessons in an educational
discussion arena requires several steps.
First, an evaluation of the Internet interpersonal
communication services is necessary to find
the best match between the service available and
the desired educational activities. Next,
sufficient training in using the software
and in communication techniques is also necessary.
Often, students are told to experiment
on their own to learn the software; formal training
throughout the school term should be
included in the curriculum. The social skills needed
for effective communication in the hybrid spaces
of the Internet must also be taught.
Misunderstandings can be minimized by applying
basic social skills and Netiquette
appropriate to the Internet interpersonal
communication service being used. In addition, the
activities in the discussion arena must be
valued, either extrinsically (for a grade) or
intrinsically (for personal satisfaction). Finally,
sufficient time must be allowed for learning
curves and for enough traffic to be generated to
make the discussion viable and interesting.
The above characteristics are major challenges
to providing an interesting discussion arena
in an educational context with the severe
time constraints of a university classroom. Part of
what increases the involvement on AGM
is the multiple communication channels used by
the participants. Other ingredients include a
touch of the exotic and a chance to be
unconventional or even outlandish in the
safety of your own home. The willingness to try
something different, to be someplace different, to
be someone different are also part of
the Usenet experience. Translating these
issues to an educational discussion arena is problematic.
Computer Mediated Communication..
Many of the contradictory results of CMC research
can be traced to the differences in communication
services being studied and to the
combinations of services studied as a
group. CMC services are not equivalent. I have
presented a comparison of some of these
services detailing their significant differences and
similarities. Future work in CMC needs to recognize
the specific differences among these
services and not assume the generality of
findings from one service to the next.
The results of my research are more generalizable
to other newsgroups than they are to
MUDs, and to other general social groups than to
topic specific groups. My findings
corroborate the findings of Baym, that CMC is shaped by
a variety of forces beyond the
machines, that practices and social structures of
computer mediated discussion are emergent
not pre-determined, that participants appropriate
resources and use them for their own
purposes [12]. However, my findings
go beyond those of Baym. The importance of the
computer as an actant in AGM provide insights to
the ways the computer and CMC constrain
and reshape the activities of AGM. My findings
provide insight to the nature of CMC
activities in newsgroups that have a balance
of participation among women and men and
among different age groups. More research is
needed in the expressive aspects of CMC
including flaming, interactive writing,
interactive performance and ASCII art.
Qualitative Research.
This research has been an effort to place
myself within the extended
networks of social relations and forms
of work that constitute the technical system [137] of
Usenet. I have used qualitative methods to conduct this
research. Qualitative research
techniques have provided me with the tools necessary
for a comprehensive approach to CMC
research on a Usenet community. One advantage of
studying an electronic community is
that observations from Usenet come pre-transcribed.
A disadvantage is the inaccessibility of
some of the participants you might want to
interview. It is more than their refusing to be
interviewed; they completely disappear--net
access gone. The time frame for this type of
research is more protracted than in FtF
interactions. You have to write the email then send it
and wait for the response. Again interviews
are pre-transcribed, but the turn-around time for
questions and answers may be days or weeks.
Working within a group with a variety of
computer skills is also challenging to the
researcher. Social skills are often more important
on-line than in FtF because of the text only
interaction; trust building may take longer
without the FtF authentication and reaffirmation of
legitimate activity. Time and patience is
instrumental in research of this type. Qualitative
methods are well-suited to the study of electronic communities.
Practice and Activity Theory.
CMC is the activity and the context of AGM. The object is
to build friendships. I have described this
activity as a complex interaction among the
individuals, the computer, the community and
the norms and behaviors of the community.
Practice and activity theories are well-suited
to structure investigations of the social
dynamics of CMC. Usenet interactions are
contextually embedded interactions. The
computer is a tool mediating human interaction with
the world and an actant in that
interaction. Activity theory can frame
investigations into the culturally developed ways of
using the computer and its mediation
which shapes activities. More investigation is needed
into the internalized use of the computer,
how it influences the nature of activity, shapes the
goals of the people who use it and transmits
cultural knowledge. This dissertation gives
insights to these issues from the perspective of one Usenet community.
References
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Holly Patterson, September 1996.
Comments to Author:
hollyp@falcon.tamucc.edu
http://www.sci.tamucc.edu/~hollyp
Copyright © 1996, Holly Patterson